Friday, February 13, 2015

Warriors of Arthur's Court

I am working on a new pdf. It's not really a proper issue of Secrets (although I'm hoping for one of those soon too), but rather compiling the tables I came up with from Culhwch & Olwen, including 11 d20 random tables of Warriors from King Arthur's court, 1 d20 table of women, 1 d20 of magical treasures, 1 d20 of animals, 1 d12 of magical beasts (not horses, dogs, or oxen), and 1 of giants & witches (only 4 entries, but hey, work with what you've got). I'm planning on simple stats for the animals, beasts, and treasures, and some kind of simple class/level table for the warriors & women. I'll see if I can work out some kind of dual-stat system for S&W/5e.

5e, incidentally, is occupying most of my brain space. Sorry, but that's what happens. I'm not sure if I'll dual-stat Secrets from here on out, or do two different versions, a S&W and a 5e. I might also see about redoing issues 1 and 2 for 5e.

Thursday, November 27, 2014

RPGNow & DriveThruRPG

Secrets #1, Secrets #2, and The Basic Illusionist are live on RPG Now & DriveThruRPG as of yesterday. Have sold two copies of Secrets: Strange Races; one copy of Secrets: Omens & Artifacts; and 61 copies of That Basic Illusionist (it's free).
I'm happy.

Monday, October 20, 2014

King Cthulhu

I'm going to lay claim to the idea of King Cthulu, wherein Nimue, Morgan le Fey, and Mordred fight a desperate battle against the corrupt, demon-worshipping forces of King Arthur, who bears the loathsome sword Bruilacex.  :)

Tuesday, October 14, 2014

Still here!

Just a short note to say I'm still here.

Somethings just take time. A year or two ago I finally put in the time and effort to make writing work more or less how I wanted it to. Since then, I've done the same with a few other hobbies. Each is starting to click in its own way. Now my job is to make them work together, and take care of some other business that's been sidelined for too long. It's not a fast process, but that's OK. I've gotten a lot more patient over the years.

I grew up outdoors, so I write more in the winter months, when it's dark. For now, I'm going out to enjoy the sun. I'll be back soon.

Sunday, September 21, 2014

Strange Races update

I've finally managed to finish printing & assembling the last issues of Strange Races, aka Secrets #2. They'll be in the mail tomorrow. I'm very sorry for the delay.  :(

Wednesday, September 17, 2014

Secrets is currently Sold Out!

Print copies of Secrets #1 & #2 are temporarily sold out.  I'll make more as soon as I can. Until then, I'm taking the paypal link down.  PDFs are still available!

Saturday, September 13, 2014

5e Leshii Race

A player in my brand-spanking new 5e campaign wanted to play a leshii. I also needed to fill up a half-page in Strange Races. So, here's the quick n' dirty Strange Races iteration of the 5e rules for the leshii race. I expect they'll be tweaked slightly as I become more practiced with creating and converting races, but I think it's workable now.

Update: This just got on En World's frontpage, so I'm putting some leshii info here rather than making you chase a link around. If you want more new player races, check out Strange Races: pdf available here, a print copy available on the sidebar. They're not 5e-mechanics, but I might do post conversions here on the blog later on.

The leshii are a race of humanoid nature spirits seemingly hewn from wood. Male leshii are six to seven feet tall, with nut-brown skin looped and whorled like the rings of a tree. They are lean and muscular, with rough, craggy features and a crown of branch-like horns. Leshii women are smaller, and their skin is pale and smooth, reminiscent of birch bark. They have long gold or ebony tresses and delicate features.

Leshii are, first and foremost, primal spirits of the forest and the hunt. Of the nonhuman races, they are the least human in manner, being guided solely by deep instinctual urges and their own whims. They only faintly understand the concepts of empathy, laws, and civilized society in general, and live solitary, nomadic lives avoiding other leshii when possible.

Leshii are curious and inquisitive, but well-tempered with a predator’s caution and cunning. They are patient and prefer contests of skill and wit to games of chance, and are adept at feigning weakness or passivity to lure an opponent in. They are territorial and protective of anything they consider theirs.

Adventuring leshii are rare but not unknown. Young leshii go abroad to find new forests or gain experience, while older leshii become bored, or simply never settle down. They seek out companions to protect and watch over, and live itinerant, mercenary lives for as long as it amuses them.

Leshii Racial Features
Abilities: +2 Constitution
Size: Medium
Darkvision: 60’
Woodlore: Proficient in the Nature skill
Unflagging: Leshii are less affected by exhaustion than other creatures, and have advantage on Constitution saves versus exhaustion.

Abilities: +1 Charisma
Silken Voice: Proficient in the Persuasion skill.
Cantrip: Friends

Abilities: +1 Strength
Durable: Advantage on saves versus Poison, and resistant to poison damage.
Hunter: Proficient in the Survival skill.