On Classes: Creating Concepts (what makes a good class?)
On Classes: Martial Classes (thinking about fighters and that sort)
On Classes: Magic-User Classes (thinking about arcane classes)
On Classes: Magic-User Classes Again (revisting arcane classes after the Illusionist)
Leshii (Player Race)
Leshii (Race-as-Class)
Fighter Class
Barbarian Class (including the Steppe Nomad and Zealot)
Knight Class (including the Cavalier, Chevalier, and Faris)
Ranger Class
Paladin Class (including the Anti-Paladin)
Illusionist Class (first class I did. Link to The Basic Illusionist document is in the sidebar.
Cultist Class
Cultist Class II
Cultist Class Addendum
Summer, for me, is about being outside. Part of growing up in a rural area without a tv or computer. So productivity is way, way, down. Make hay while the sun shines, my lads and lasses. Also, treehouses.
That said....
- Working on The Complete Illusionist. Lots more spells to go through.
- Writing another spin on the illusionist for Knockspell, so Matt whatshisname has something to put in the Ultra-Special -S&W-Appreciation-Day-Issue. Eventually. Honestly, I'm not feeling the pressure on this. ;)
- Tweaking the cultist, and working out the variants (shi'ar, apostate, etc)
- Springboarding off the cultist to the other occult classes.
- Divine classes. Establishing differences between occult, divine, and arcane systems of magic.
- Expert/Rogue classes. Honestly, not overly excited about these, except sometimes I am. Particularly the outlaw.
- More setting stuff.
- I'd like to do more races.
- I have a f*cking AWESOME idea for new classes that I love, but need to bolt my ass to the chair and work out.
- Digging into more of the stuff that's out there. If you want to fuel my pdf shopping, donate some money for tax purposes, or simply make me feel good, clicky-click on the Donate button over yonder.
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