Showing posts with label duergar. Show all posts
Showing posts with label duergar. Show all posts

Monday, July 13, 2009

Bàdrül (Dragonsden)

Bàdrül (BAY-drool)
Won from a clutch of dragons, Dragonsden was intended to extend the dweorhin’s reach even further into the depths of the earth, but the maddening nature of the shimmering ebony caverns proved stronger and more intractible than the wyrms it had housed. The dwarves fell to fighting among themselves in bitter conflicts that grew more and more depraved, until one clan sought an alliance with the duergar of Temâthdrêllur. The coordinated dark dwarves swiftly conquered the fractured smallhall, and have held it against repeated assaults from Diamondsdelve. The original dweorhin clans survive, though many among them secretly believe they are no longer worthy of life. The fact that they have become duergar themselves is meaningless beside the knowledge what they did in madness.

Clans
Hammerscale – Smallest of the Dragonsden clans, the dwarves of Hammerscale resisted corruption in vain. Their skill in manufacturing weapons and armor from the bones and scales of powerful creatures is steadily turning to necromantic avenues, avenues first ventured upon with the bones and teeth of their fellow dwarves.

Izakorn – A minor clan in Darkhome, saddled with tasks of administration and accounting, the trueborn duergar of Izakorn clan grabbed at the opportunity to move to Dragonsden. They rule Dragonsden in the name of Temâthdrêllur, taking every opportunity offered to flaunt their power over the native clans and the Darkhome duergar soldiers stationed here. Few will admit that the transformed dwarves of Bàdrül frighten them, and fewer still will confess to the twisted thoughts that come more and more frequently in their own minds, tortured thoughts of blood and madness.

Murkhelm – Miners and delvers, the Murkhelm dwarves fell furthest into depravity, slaughtering members of the other clans and feasting on the corpses. Now Murkhelms have withdrawn into their own clan, avoiding all contact. The few Murkhelms that still venture among the other dwarves don’t speak, and wear sealed great helms of black iron. A sinister aura surrounds them, and even the trueborn duergar of Darkhome give Murkhelms a wide berth.

Woestone – Loyal guardians and protectors, the Woestone did their duty too well – in their madness, they sealed their children and elders in impenetrable vaults of stone for protection. When the duergar arrived, only withered corpses and gnawed bones remained in the vaults – while the Woestone fighters had gone to war to protect their children, the children had starved to death. The Woestone clans guard the vaults as sacred places, and leave living sacrifices for the hungry ghosts.

Nodes
The Ebony Vault – The last dragon of Bàdrül fell here in darkness, and the vast cavern is the heart of the Dragonsden smallhall. The vault is imbued with malefic inhuman power, and is a node for the Path of Madness. Draconic casters may access a different path, but the nature of that path is unknown.

The Woestone Tombs – Imbued with power by the deaths of the Woestone innocents, a few Woestone casters have turned the tortured stone to their advantage. The Woestone Tombs are a node of the Revenant's Path, a fell tradition of necromancy and death.

Tuesday, June 2, 2009

The Black Legion

The Black Legion
aka, the Fourth Amerite Legion
Motto: Nos es Nex (We are Death)
Patron: Orod, Lord of Souls
Animal: Raven

Summation: The Fourth Legion had a long and accomplished history before entering the Woodmarches, where they easily defeated the local forces (homegrown since the fall of Illendia a few hundred years before) and establishing a local government accountable to the Amerite Empire. The Autumn Kings were invested as the governors of the region, and the Fourth Legion continued into the forest through their territory, and disappear from history.

What's Known to the DM:
- The Black Legion disbanded after the Woodmarch campaign; most recruits and conscript were filtered back to society via the Autumn Kings. The core of the Black Legion was wooed and won by Pyritheus, a powerful Typhos known as the Herald of Umoth. Pyrtheus promised the Legion veterans unending life, an offer they found attractive after years of dealing death.

- The Legion had established a camp near the gnomish village of Wyl Arden; they excavated a number of large vaults with the aid of summoned pech, and entombed much of their equipment therein. The equipment included a large quantity of iron ingots, weaponry, 50 clockwork steeds, and a number (10?) of iron-clad minotaurs.

- Despite, or because of, the Legion's divine patron, the Legion had no dealings with undead or necromantic magic beyond the mundane. Instead, dealings with the semi-divine Smith's Wife gave the Legion arcanists considerable knowledge of constructs, including clockwork steeds, iron-clad creatures, animated suits of armor ("armors", aka helmed horrors), and possibly/probably early "proto-type" Fallen (aka relentless).

Factions:
- The Black Sorcerers of Tuonela. They have begun creating Fallen, but flawed and weaker than the true Fallen. They have part of the Fourth Legion's notes/instructions, and are looking for more. The Black Sorcerers have goblin minions in the Shadowend, implying an alliance (manipulation) of the goblins of Sarn, and possible alliance with the Three Sisters of Brindish.
- The Three Sisters of Brindish are looking for anything to bolster their forces. Weapons, ore, and iron-clad creatures are all welcome. Their army includes many crossbred humanoid creatures.
- The iron dwarves/duergar are allied with (?) the azer. The azer are followers of Pyritheus, who has become more active following his release and Umoth's arising.
- The city of Shalanholt is looking for anything it can find to help against the Brindish army.
- The "priestess" of the Smith's Wife wants any Black Legion information on creating constructs destroyed.
- The Fallen archmage Whisper wants something, and opposes the Sorcerers of Tuonela.

Assorted Thoughts and Ideas:
- The Nightwatch in Shalanholt are "armors" left or gifted by the Black Legion to the Autumn Kings. A "Daywatch" is rumored to exist, but has not been found.
- Pyritheus was imprisoned shortly after his bargain with the Black Legion; he was released twenty-years ago, at the Second Speaking of Te, as was Umoth.
- Pyritheus did hold up his end of the bargain; the Black Legion veterans are immortal, not undead (though they may not be properly living either). Their trail leads to the Underdark and ends at a gate of iron and silver.
- An aspect of Pyritheus (or Umoth?) is somewhere near the gate; this may be a goal of the azer.
- The duergar have, or are looking for, Black Legion material on constructs, for obvious reasons. The Black Sorcerers may have acquired their partial notes on creating Fallen from the duergar, who could have gained their information from pech.
- The Sorcerers of Tuonela are linked to the original Black Legion? A splinter group? Links to the Hielarn?