Sunday, May 31, 2009

House Rules: Saves

Snagged from a post on the Swords & Wizardry boards by Telecanter: http://www.swordsandwizardry.com/forum/viewtopic.php?f=10&t=1175

Save progression for all classes is identical; start at 15 and advance as core rules. Classes get bonus to saves depending on effect:
Clerics +2 versus divine or unholy effects
Fighters +2 versus incapacitating effects (sleep, paralysis, petrification, etc.)
Magic-users +2 versus magical effects
Thieves +2 versus dodgeable risks (traps, breath weapons)

Simple and extensible.

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