For reasons apparent to anyone that follows this blog, or checks my posting schedule, I'm very wary of making any future commitments, statements, or pretty much anything. However, I've come to two decisions recently.
1) I'll do up the random Arthurian characters tables (as taken from Culhwch & Olwen in the Mabinogion) as an issue of Secrets and put it as PWYW on RPGNow. I'm really taken with it, but I think it'd actually sell like poo and the audience of people that would actually be amused by it is probably limited to me.
2) I'm going to play around with Swords & Wizardry Light (visit Tenkar's Tavern for info on this). There's not a lot I like more than creating variants, alternatives, and additions for a game, and the skeleton of SWL is so slight it just seems like a (to be honest) low-investment way to scratch my itch. I like the idea of doing themed supplements (Forest Light, with barbarians, bards, druids, and scouts plus "forest" races"; Shadow Light with Shadowend specific material) or just setting out variant stuff like sets of races for different settings (ie forest, as above; Norse; Greco-Roman; Mars; Underdark; etc). Plus, y'know, more monsters.
Not (3) A month or two ago I was playing around with creating different monsters that matched up to existing ones statwise. Ie, what might fill the role of a skeleton without being a skeleton? I've come up with at least two answers to that particular question that I'm kinda pleased with, and might explore it more via SW and more developed game systems. :)