Monday, February 20, 2023

Minor Planes

 I posted about 17 years ago on ENWorld, in a thread describing minor planes in a paragraph. (Note: It's wicked cool this stuff is still around and discoverable; I re-found these when someone posted new stuff just the other day.)


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Asath: This wasteland bears a striking similarity to another isolated plane, but those who assume everything is the same are in error. Here, powerful dragon-kings, their exemplar servants, and the arcanist Filers are the protectors of life and civilization against the Servers and druids, minions of the mindless, fecund, chaotic Green. Without their constant erosion of the Green's energy, Asath would be overrun in a matter of years, all of its inhabitants absorbed, and the Green would subvert the reality of Asath itself, extending tendrils into the multiverse itself.

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Azult: Light permeates this orderly realm. Fields of crystalline emerald grass shimmer under the white sun, while the stars are radiant beacons in the silky-black sky. Golden-skinned humans, opalescent elves, bright steel dwarves, and silver-hued halflings all rule prosperous and peaceful nations, but judge good and evil by how reflective and bright one's skin is.

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Edge: This lonely and desolate realm is like no other, rising out of the silvery Astral like the dark shore of a unknown land. No more than ten miles wide, but infinitely long, a harsh wind endlessly races from the Astral, over the stony wasteland, and into the lightless abyss on the other side. The inhabitants here are the cast-ashore detritus of the Astral plane; lost travelers, abandoned victims, and a thousand thousand others. The unchanging, unending timelessness of it drives many to despair and suicide, and they cast themselves over the edge of existence and into oblivion.

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Minos: This lush, pastoral world is the domain of the minotaurs and related bovine races. Despite its gentle features, many travelers are uncomfortable here. The native humans, gnomes, dwarves, goblins, and similar races never developed past an animal intellect, and are treated as animals by the minos races. Ogres draw ploughs in the fields, humans do lighter duty in the cities and towns, and halflings are kept as pets for the elite. Dwarves and gnomes are feral diggers, sometimes domesticated for hunting rare roots or valuable gems, while goblinoids are exterminated as pests wherever they can be found.

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The Web: Massive strands of silken webbing interlace this twilight void. Smaller webs festoon each strand, or drift softly through the air. Spiders of all shapes and sizes hunt throughout the realm, devouring victims brought in by countless natural transient portals. Native areana sometimes rescue inadvertent travelers, ransoming them or demanding a period of servitude. Drow have recently found their way into The Web and established several powerful beachheads; some areana have become allies, while others seek to exterminate the invaders. What the drow are only starting to realize, however, is that humanoid creatures mutate in the arachnoid plane, and many susceptible drow have already become driders.

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