Found this while digging through my hard drive. Pre-3e, but it had Greyhawk names, so late '90s-era; 1997-1999.
Human, Cenotaphite
Human, Cenotaphite
CLIMATE/TERRAIN: Graveyard/Subterranean
FREQUENCY: Rare
ORGANIZATION: Family
ACTIVITY CYCLE: Nocturnal
DIET: Carrion
INTELLIGENCE Low
TREASURE:
ALIGNMENT: Neutral Evil
NO. APPEARING: 3-12
ARMOR CLASS: 8
MOVEMENT: 9
HIT DICE: 1+1
THAC0: 19
NO OF ATTACKS: 1
DAMAGE/ATTACK: 1-4 (club or dagger)
SPECIAL ATTACKS: Diseased bite
SPECIAL DEFENSES: Immunity to poison and disease
MAGIC RESISTANCE: Nil
SIZE: M (5')
MORALE: Unsteady (7)
XP VALUE: 120
Cenotaphites
are a cursed and diseased race of humans. They are slightly smaller than
average height, with pale, jaundiced skin (often obscured by dirt and grime),
and dark, ragged hair. Their eyes are
blue or brown, with yellow "whites", and their teeth are crooked but sharp.
Combat: Primitive cenotaphites
attack with primitive clubs (that inflict only 1d4 points of damage), daggers,
or their teeth (see below). Their
command of tactics is basic; they may attack from ambush, or surround prey, but
little more.
Advanced
cenotaphite cultures are more sophisticated in their tactics and weapons. They use clubs (1d6 damage), or ancient
spears and swords as weapons, and powerful warriors may bear shields or
salvaged armor from the ruins, improving their Armor Class. These advanced cenotaphites are likely to
prey upon tribesmen and caravans as well as animals and individuals, and may
concoct advanced deceits and traps to capture and kill their quarry.
All
cenotaphites are immune to poison and non-magical disease, but are carriers
themselves. The bite of a cenotaphite
forces the victim to make a saving throw versus poison, or acquire a deadly
rotting disease. This illness manifests
itself in 2d4 days, and erodes one point of charisma and constitution per day. The victim also takes 1d4 points of damage
per day; these points cannot be regained by non-magical means until the disease
is cured.
Habitat/Society: Cenotaphites
congregate and live in necropolises and abandoned cities, such as those found
in the fringes of the White Wastes, or below the Glimmering Plain. They are the tortured descendants of
survivors of cataclysms, epidemics, genocide, and divine catastrophe.
Most
cenotaphites are rude primitives, barely capable of intelligent thought and
speech. Their "rulers" are stronger
and faster cenotaphites, who beat those who displease them and eat those who
anger them. They dig shallow burrows in
the ruins of their ancestors, or else acquire tombs, cellars, and dry wells as
lairs.
A
few yellow ghoul communities, however, have preserved vestiges of their
past. These "advanced" cenotaphites
speak various ancient tongues, depending on their ancestry, and have excavated
subterranean warrens to house their people.
They organize society as they imagined it once to be, though these remembrances
are poor and distorted at best. A very
rare few of these cenotaphites have rediscovered magic and the worship of the
gods, and may have shamans (of levels 1-6) or wizards (of levels 1-4) in their
midst or as their rulers. Advanced cenotaphites
believe themselves to be the dedicated guardians of their fallen culture, and
viciously resist changing their ways, regardless of the provocation or
incentive.
Cenotaphites
communities, if starved of other food sources, will turn upon themselves,
eating the eldest and weakest first. If
the community survives, advanced cenotaphites launch raids into human
communities to kidnap women and use them as breeders to rebuild the cenotaphites'
population.
Ecology: Cenotaphites,
sometimes called yellow ghouls or grave eaters, are carrion feeders and
cannibals, surviving on rats, snakes, spiders, and bats, killing their prey and
leaving it to rot for several days before eating it. Advanced cenotaphite settlements raise
colonies of rats for this purpose.
Cenotaphites
are strong only en masse, and periodically ravaged by stronger carnivores. Most settlements live in accordance with
their habitat, neither giving nor taking in excess.
Cenotaphites
are fertile with normal humans, but the offspring are always cenotaphites
themselves. Cenotaphites age slightly
faster than humans, reaching maturity at ten years and old age at forty. Most do not live that long.
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