But then, after posting, I glanced at the entry for the Treasure Isle of the Dragon King, and realized that at least 75% of it was not there. "Mhajapor Brief" was an overview document I'd edited DM material out of, and not what I intended to post at all.
The Treasure Isle of the Dragon King was missing the most material; I'll post the other missing material later.
The Treasure Isle of the the Dragon
King
One
of the lesser isles, this fabled isle would be scare worth a mention, save for
one pertinant fact. It exists.
The
Treasure Isle is an ancient volcano, countless ages old. It sat dormant for centuries after it's
initial formation, and was slowly covered with a thick layer of sediment. In a final burst of activity, though, the
volcanoe reawoke and sealed the soft stone under a hard shell of lava. Again, centuries past and the waves worked
against the solidified magma while the caldera filled with water. Finally, the sea broke into the soft inner
crust. Tunnels and caverns were etched
out of the soft stone, a labyrinth of flooded passages and whirling currents. The caldera was breached, and salt mingled
with fresh water.
Nowadays,
the isle resembles a doughnut; a circular wall of obsidian cliffs and lava
fields impossible to traverse by foot, surrounding a flooded caldera. Treacherous riptides and undertows race
through the connecting passageways, certain areas flooding in a matter of
minutes as the tide pours in.
In
the center of the caldera, a single black isle rises above the waters. The volcano's last gasp, this small island is
hollow, as the magma has subsided far below the oerth's surface, emptying the
lava tube and leaving a pit nearly 700 feet deep, roofed over by 100 feet of
solidified magma. When the Dragon King
located his treasure here, this pit was breached and flooded. 99% of the fabled treasure of the Dragon King
lies here, in pitch darkness, 700 feet beneath the ocean's surface.
Geology
is not the only guardian of this sacred trust, though. Coral reefs encircle the island, and no safe
passage has every been recorded. To
enter the caldera, a person must either fly over the volcano walls (a dangerous
prospect as noted below), or enter the labyrinth of caverns. All but one plunge below the surface of the
water, necessitating water breathing or similar magicks. The last leads to a shallow harbor in a
cavern inside the wall of the volcano, and then to a slippery, narrow passage,
parts of which are subject to sudden floods, and edges along a cavern wall
above a roaring whirlpool. After passing
these dangers, the tunnel emerges on along the upper rim of the caldera,
leaving intrepid adventurers with a long, exposed, trek back down to the shore.
Inside
the volcano walls sharks, octopi, and ixitxachitl swarm the underwater maze,
mingling with the likes of barracuda, moray eels, and vicious swarms of
saltwater piranha. Any blood released
into the water is sure to bring a swarm of these hungry predators in 1d4
rounds, and more each round afterwards.
A small number of yu lung (carp dragons) also lair in this maze. These are not as docile as traditional yu
lung, and will viciously attack any intruders, while other yu lung alert the
greater guardians of the Dragon King's treasure. Stirges and other cave predators haunt the
upper passageways, and often attack just as the party reaches a narrow ledge or
slippery downslope.
Outside
the caverns, a family of long-lived basilisks (brought here, perhaps, by a
desperate mage's last spell), prowl the cliffs.
They survive on volcanic stone and the occasional bird or stranded fish,
but will ruthlessly pursue warm-blooded prey.
Dragonnels also live on the isolated cliffsides, seeking whatever prey
they can catch. They are tolerated by
the Isle's greater guardians, and cannot be forced to attack them, save by
magical means.
Finally,
the caldera is home to the designated guardians of the Dragon King, two
venerable tun mi lung, or typhoon dragons.
These two great dragons take turns patrolling the ocean around the isle
(and inflicting hurricanes on the other nearby islands). If necessary, they may summon 1d6 shen lung
(spirit dragons) or lung wang (sea dragons), depending on whether the intruders
are inside or outside the caldera.
Finally, their fear of the Dragon King's wrath is so great that each
would rather die than be responsible for the loss of the treasure, and any
looters foolish enough to leave on (or both) alive will soon face the
unfettered wrath of the tun mi lung and as many allies as they can call
up.
Each
maintains an lavish palace on the floor of the caldera, and each is linked to
the maze of passageways inside the volcano walls. In past times, the tun mi lung, a male and a
female, have mated, but neither has been inclined to do so for the last four or
five centuries. They have grown
accustomed to each other's presence, but would each gladly go their own way if
the Dragon King released them from his service.
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