Kaulderzhun
Kaulderzhun stretches 50 miles from edge to
edge, a rough, chill circle of forest and stone surrounded by the Mists. The domain is bisected by a low,
craggy, and rocky range of hills. The
land to the east of the hills is unpopulated, with stony soil and haggard
trees. The land to the west is covered
in conifers and open meadows, and is bordered on its western edge by a second
range of hills.
The human population of Kaulderzhun
lives in the western vale, in several small villages.
Cultural
Level
Kaulderzhun is on the cusp of the Iron Age.
Metalworking has advanced to iron working, but other technological
developments are typical of a Bronze Age society.
The
Folk
Kaulderzhun is inhabited primarily by humans
and dwarves, the latter living in the stony western hills.
The
Kaulderites used to practive a form of ancestor worship, but have largely
abandoned it in the face of Iscio's activities.
Native Player
Characters
Player characters from Kaulderzhun receive
the survival (forest) proficiency for free, regardless of class. In addition, they gain a one-point bonus to
fear or horror checks involving the undead.
Lord of
Kaulderzhun
Iscio, King Under the Hill
16th-level
king-wight fighter, Lawful Evil
Armor
Class -6
Movement 12
Level/Hit
Dice 15
Hit
Points 130
Thac0 3
No.
of Attacks 2/1
Damage/Attack 1d10 + 8 or by weapon
Special
Attacks Energy drain, fear,
magical items, wight control, spell powers
Special
Defenses Immune to normal weapons
Magic
Resistance Nil
Str 20
Dex 17
Con 19
Int 15
Wis 13
Chr 1 (18 to undead)
Iscio is a towering figure of a man,
nearly seven feet in height. His flesh
has withered and his face appears pinched, a mask of skin drawn over a bare
skull, with
Current
Sketch
The King Under the Hill is
less than pleased with the state of affairs in his kingdom, and has been
growing more active of late, taking nightly rides across his land and scourging
those he comes across. He desperately
wants to increase his power, and is slowly gathering an army of wights, in
hopes of sending them through the Mists to find and overrun another domain,
thus allowing it to join his own.
Closing
the Borders
When Iscio wishes to close
the border, stones thrust out of the earth, forming a crude but effective
wall. Characters within 10 feet of the
border when the wall rises up must make a saving throw versus breath weapon --
a failure indicates the PC takes 2d6 from the stones, while a successful roll
forces the character back into Kauldershun, unharmed. The wall may climbed by a thief or other
experienced character, but it cannot be surmounted. The top always appears to be just a few feet
higher up.
Combat
Iscio can strike with his hands in melee, attacking
twice per round and inflicting 1d8 +10 points of damage with each successful
blow. He may chose to drain 2 experience levels with a strike, but this attack
occurs only once in a given round.
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