I've been mulling over skills recently, and while I haven't made any stunning breakthroughs, I have come to a personal realization.
Adventuring is a job.
Or, in other words, adventurers aren't blacksmiths. D&D skills, in my game, should reflect something characters are likely to need and be a skill they are likely to develop. Craft is not such a skill; neither is profession, or appraise, or forgery (well, maybe a little). Swim and Climb, yes
And skills should be simple. More complex than yes/no, perhaps, but still simple.
And, in a bit of tired sarcasm, I'd like to dedicate this post to the overly extended conversation that wouldn't quit while I was trying to write this, totally destroyed my train of thought. Better luck tomorrow.
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