These aren't "finished" or "detailed" settings, btw. I'll post a few more this week, and in almost every case, this is 100% of the material that I wrote. I write these little things, then scavenge them later for stuff to add to the Shadowend.
Land of Ainamoir
Beast Clans: The Beast Clans hold the forested shore north of the
Pale Plains, along the southern coast of the Iron Sea. The most prominent clans are Bear, Elk, Fox,
and Seal.
Eorian: This rugged, forested island is the last redoubt of the Ori,
who once held an empire that encompassed all the islands of eastern
Ainamoir. While many of the islands hold
ruins of the iridescent Ori ruins, the only intact settlements are on Eorian. The Ori rarely leave the island, but several
well-known schools of wizardry are based here.
Graillands: The three Grail realms of Arima, Ceval, and Troes are
the proverbial breadbasket of Ainamoir.
Located around the freshwater Chalice Sea, the rich soil produces
abundant crops, but the geography of Ainamoir isolates the rural provinces on
three sides from the other human states.
The rough lands of the Wolfholds border Ceval and Troes on the west,
while the low Morinhorn Mountains arc across the east, rising in the north to
become the majestic Mistwall, and Arima’s northern border. Only the broad vale of the Chalice River in
the south provides an easy route to the rest of Ainamoir.
Islands of the Iron Lords: This fractured, stony archipelago lies
in the Iron Sea, and is home to the Iron Lords, a group of barbarians and
raiders that threaten the entirety of eastern Ainamoir. The Iron Lords are also the primary trade
contact with the dwarves of Nurimoir, who supply the raw material from whence
the Iron Sea and the Iron Lords derive their names.
Islands of the Sea Throne: This archipelago of large islands is the
dominion of the Lords of the Sea Throne, and the center of trade in eastern
Ainamoir.
Krof Hills: The Krof Hills mark the southern terminus of the
Morinhorn Mountains.
Norll, Grand Duchy of :
Nurimoir: Nuirimoir lies
directly north of Ainamoir, and is, for the large part, a cold and desolate
land plagued by giants, trolls, ogres, and less savory creatures. The Seal Clan and Iron Lords have holdings
along the southern coastline, but the
most civilized race on Nurimoir are the dwarves, who mine vast quantities of
iron ore from the earth.
Pale Plains: Starved of moisture by the Mistwall and Snowwall
ranges, the Pale Plains are the dominion of the Cebent tribesmen.
Wolfholds: These wild and mountainous lands are the territory of
the hobgoblin vojvoda and their goblin subjects, an ongoing plague in the
western Graillands.
Yryn, Kingdom of: Nestled beneath the boughs of the
Cultures: goblin (goblin,
hobgoblin, bugbear, urgoblin), orc, kobold, lizard man, troglodyte, elf, dwarf,
gnome, Halfling, drakonar, ogre, giant, centaur, cavemen, doppelganger, dragon,
gnoll, minotaur, troll, areana, morlock
Men: beserkers, brigand, pirate,
merchant, nomad
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