Chalkeion Rod
This bronze rod can be used as a +1 mace or transformed into a +1 javelin.
By expending one charge, the rod-wielder can transform their own skin into a hardened substance resembling bronze that grants them an AC of 5 [14] while still allowing normal movement, and gains the ability to attack twice in a round. This transformation lasts for one hour. If the rod-holder is not a fighter, or is of less than 6th-level, and uses the transformation function of the rod, there is a chance of being transformed into a chalkeion. This chance is equal to 6% minus the character’s level, doubled if the character is a cleric, tripled if they are a thief, and quadrupled if they are a wizard. Nonhuman characters double their chances again.
The holder of a chalkeion rod can also summon 1d4+1 hoplite chalkeions for one hour; this expends two charges from the rod. The chalkeions will obey orders from the rod-holder, but are not magically compelled to do so. If the rod-wielder is a fighter of 6th-level or higher, and treats the chalkeions with honor and dignity, there is a chance some may seek her out later as followers.
A chalkeion rod is typically found with 2d20+20 charges remaining. It is rumored that a chalkeion rod can be recharged, but the secret of doing so is known only to the chalkeions.
By expending one charge, the rod-wielder can transform their own skin into a hardened substance resembling bronze that grants them an AC of 5 [14] while still allowing normal movement, and gains the ability to attack twice in a round. This transformation lasts for one hour. If the rod-holder is not a fighter, or is of less than 6th-level, and uses the transformation function of the rod, there is a chance of being transformed into a chalkeion. This chance is equal to 6% minus the character’s level, doubled if the character is a cleric, tripled if they are a thief, and quadrupled if they are a wizard. Nonhuman characters double their chances again.
The holder of a chalkeion rod can also summon 1d4+1 hoplite chalkeions for one hour; this expends two charges from the rod. The chalkeions will obey orders from the rod-holder, but are not magically compelled to do so. If the rod-wielder is a fighter of 6th-level or higher, and treats the chalkeions with honor and dignity, there is a chance some may seek her out later as followers.
A chalkeion rod is typically found with 2d20+20 charges remaining. It is rumored that a chalkeion rod can be recharged, but the secret of doing so is known only to the chalkeions.
Man of Bronze (hoplite): HD 5; AC 2[17]; Atk 2 weapon (1d6); Move 12; Save 12; AL N; CL/XP 5/240; Special: None. Monstrosities pg. 64
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