Thursday, January 16, 2014

Heavenly Blessing [Spell] [S&W] [3e/PF]

Heavenly Blessing
Level: Cleric 3
Range: Touch
Duration: 1 round + 1 round per level
You turn a creature you touch into a semi-divine version of themselves, with golden or silvery eyes, golden tinted skin or silvery hair.They also gains a celestial ability or trait: roll a d6 on the following table.

Celestial powers:

  1. Menace: Opponents within 20 feet must make a successful saving throw or suffer a -2 penalty to attacks.
  2. Protection from Evil: Creature gains the benefits of a protection from evil, 10' radius spell.
  3. Immunities: Immune to electrical and petrification attacks.
  4. Resistances: +4 bonus to saves against cold, acid, and poisons.
  5. Keen Vision: Darkvision 60ft; can perceive color.
  6. Teleport: Can use dimension door at will. Only self and up to 50 pounds of objects.



Notes: Swords & Wizardry doesn't have the divine enhancement spells that become a staple of the cleric in later editions, so this is an atypical cleric spell at the moment. Protection from evil 10' radius and dimension door are both 4th-level spells with one hour durations, and S&W has more compressed spell levels for clerics than later editions do, so dropping the spell level makes sense - the caster gets a weaker version of 4th-level spells, and can't control the exact effect.



Heavenly Blessing
School: Transmutation
Level: Cleric/Oracle 6
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target: 1 creature
Duration: 1 round + 1 round/ level
Saving Throw: Fort. negates; Spell Resistance: Yes

Drawing upon the powers of the higher planes, the recipient of this spell is slightly transformed, gaining golden or silvery eyes, golden tinted skin or silvery hair. She also gains a celestial ability or trait. The player should roll a d6 on the following table.

Celestial powers:

  1. Menace (Su): A look of righteousness surrounds the recipient in a 20ft. radius. All those in it must make a Will save (DC 16) or suffer a –2 morale penalty to attacks, AC and saves until they successfully attack.
  2. Magic Circle against Evil (Su): Same as the spell as if cast by a 12 level sorcerer.
  3. Immunities (Ex): Immune to Electrical and Petrification attacks.
  4. Resistances (Ex): Cold and Acid Resistance 20 and +4 sacred bonus against poisons.
  5. Keen Vision (Ex): Low-light vision and darkvision 60ft.
  6. Teleport (Su): Can teleport without error at will. Only self and up to 50 pounds of objects.

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