Sphere of Disarmament
Level: Cleric 3
Range: 10 foot radius sphere centered on you
All non-magical, manufactured weapons within 10 feet of you are destroyed.
S&W Notes: Swords & Wizardry spells tend to be a little less defined than later edition versions, and more "stuff happens, no save", but I included "manufactured" to make it clear that the troll's teeth aren't going to suddenly fall out. This would be interesting to try as a 2nd-level spell.
Level: Cleric/Oracle 4, Sorcerer/Wizard 4
Components: V, S, DF
Casting Time: 1 standard action
Target: 5-ft.-radius spread
Saving Throw: Will negates (object); Spell Resistance: Yes (object)
Shattering disarm causes all non-magical weapons within 5 ft. of the caster to suddenly shatter on a failed saving throw. Weapons weighing more than 1 pound per caster level are not affected, but all other weapons are ripped to pieces by the spell.
PF Notes: I'm not expert in PF terminology and classes yet, so let me know if I make a mistake, or if a different class should have access to a spell.
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