Monday, January 21, 2013

The Fighter Class


Fighter
Hit Dice: 1d6+2 (+3 hp per level after 9th level.)
Armor: Any armor, shields.
Weapons: Any weapons.
Skills: Fighters are skilled at feats of strength and endurance.  A fighter may select up to three additional skill areas.




Class Features
Applied Force: A fighter adds her full Strength bonus to her attack rolls as well as to her damage rolls.

Dominate: Against creatures with one hit die or less, a fighter makes one attack per level each round.

Weapon Mastery: At first level, the fighter selects one class of weapons: axe, bows, club, crossbows, dagger, darts, flail, mace, pole arm, sling, spear, sword, and two-handed sword.   She receives a +1 bonus to hit and damage with these weapons.  This increases to +1/+2 at 3rd level; +2/+2  damage at 5th level; +2/+3 at 7th level; and +3/+3 at 9th level.
Alternatively, the fighter can select a new weapon group at 5th level (and/or 9th level), gaining a +1/+1 with the new group, which increases to +1/+2 at 7th level.  Either group, or a new group, may be advanced at 9th level.

Parry: At 3rd level, the fighter gains the ability to parry, adding her base to-hit bonus to her armor class.  She cannot attack on any round that she parries.

Shield-bearer: At 7th level, a fighter gains a 1st-level fighter henchman.  If the squire dies, another will replace him the next time the fighter gains a level, depending on the circumstances surrounding the death of the previous squire(s).  Frequent or suspicious deaths are likely to incur repercussions, particularly if the shield-bearer is from a powerful household.

Stronghold: At 9th level the fighter may establish (or have conferred upon her) a stronghold and with it a body of loyal men-at-arms who will swear fealty to her. 

Flurry of Steel: At 11th level, the fighter gains a second attack per round.  If she chooses to parry instead, she gain an additional +2 bonus to her parry bonus.


(The terms advantageknack, and skilled are defined on the Game Design page above.  The license for this entry is located in the Legal page above.)

2 comments:

  1. I can't seem to find said "Game Design" page, nor the description of "Boon".

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  2. I removed it for a reason I don't remember. For boons, consider them scaled down simple 3e feats.

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