Illusionist
Prime Requisite:
Intelligence. An illusionist uses her
full Intelligence score to determine languages known and adds her full
Intelligence modifier to the number of skills known.
Hit Dice: 1d6 (+1 hp per
level after 9th level.)
Armor: None
Weapons: Dagger, Dart, Staff
Skills: An illusionist is
skilled in feats of intelligence and perception; magical lore; legerdemain; and
lying, smooth-talking, tale-telling, or yarn-spinning.
Class
Features
Persistent Illusion: Any illusion the illusionist casts with a
duration of “concentration” persists for a number of rounds equal to her level
after she stops concentrating.
Pierce the Veil: Illusionists have advantage on saves against
illusions.
Face in the Crowd: At 3rd level the illusionist can
cause herself to appear so normal, mundane, and unexceptional that she blends
into her surroundings. All creatures in the area treat her as if she belonged there, effectively ignoring her. Creatures that directly interact with the
illusionist make a save to disbelieve the illusion, and mindless creatures are
not affected by it. The illusionist can
do this for one minute per level per day, in increments of one minute.
The illusion does not turn her invisible or allow her to disguise herself as a specific individual or type of
person. She retains her general shape
and appearance.
At 7th level the
illusionist can extend this ability to include any companions within 30’ of
her.
Sense Deception: By 5th level, an illusionist has developed
a keen sense of what is real and true, and what is not. She gains a knack for sensing illusions,
lies, and trickery. This knack does not
necessarily indicate what is an illusion or what is a lie, merely the presence
of one. It does not replace a saving
throw.
Mirror: At 9th level, the illusionist can appear exactly
as another individual of roughly the same body type, and no more than twice as
tall or half as high. The illusionist
looks, feels, smells, and sounds just like the target creature. The effect requires the illusionist to have a
portion of the target creature (a hair, drop of blood, a tooth) or significant
item ( a scepter or crown, an amulet, a personal weapon). This item is incorporated into the illusion
in its true form, and the effect ends if it is separated from the illusionist.
This effect does not confer any
special knowledge or abilities on the illusionist, but the duplication is
otherwise seamless. Creatures that
interact with the illusionist do not gain a save to disbelieve. The illusionist’s actions, or lack of
specific knowledge, can cast doubt on her identity, but her true identity
cannot be discerned without magical aid.
Mirror lasts for one hour. The illusionist can extend the duration
beyond an hour by making a saving throw, with success indicating the effect
lasts for another hour, and failure ending the effect.
(The terms advantage, knack, and skilled are defined on the Game Design page above. The license for this entry is located in the Legal page above.)
New follower here!
ReplyDeleteThis looks very cool. How do you think it compares to the Wizard/Magic-User of the same levels?
Also does the illusionist have it's own list of spells?
The wizard and the illusionist should be about equal in power. The wizard will be more of a generalist and have more generic/metamagic abilities, while the illusionist will, obviously, be stronger in illusions & deception.
DeleteI haven't totally decided on the spell issue. I'm strongly in favor of carrots over sticks, and prefer to allow customization over scripting, so my inclination is to require illusionists to have 50% illusion spells per level, and whatever they want for the other half. That allows for interesting character concepts (a necromantic illusionist), reinforces the wizard as a generalist caster (can cast any arcane spell), and still keeps the illusionist focused on illusions. On the flip side, a dedicated spell list is easier for beginning players.
Looking over the illusion spells (ha ha, that's a joke!) I'm clearly going to have to supply spells, so...we'll see.
ReplyDeleteMust ask: What is the "Boon" referred to?
ReplyDelete