Monday, March 24, 2014

Spells: Chant of Heroes, Prayer, Vengeance

Three 5th-level spells. All are appropriate for standard Cleric spells.

Chant of Heroes
Level: 5
Range: One ally within 60 feet of you
Duration: Concentration
You sing, chant, or recite a poem, and by doing so one ally within range receives a +3 bonus to attack rolls, damage rolls, and saving throws, and 3d8 bonus hit points for as long as you continue this spell. You cannot cast another spell while chanting, but you can melee. If you take damage, you must make a saving throw to keep chanting.

Level:  5
Range: 30 foot radius around you
Duration: 1 round per level
Allies within the spell’s area gain a +1 bonus to attack rolls, damage rolls, and saving throws, while enemies take a -1 penalty to such rolls.

Level: 5
Range: Touch
Duration: 1 hour
This spell allows the target to perform one final deed upon their death. If the target dies (not just unconsciousness or dying), their spirit reanimates their body the next round (or forms a body if the original has been destroyed). The spirit’s vengeance can be any action that can be performed in 1 round as though the creature were still alive. A spellcaster can cast a spell he had prepared, for instance, but not one that had already been cast, or was not prepared. A fighter could attack, but does not magically acquire a weapon if one is not to hand.  The vengeance must be directed at the creature that is believed to have caused the spirit’s death, and the spirit must carry out its vengeance once announced, even if it imperils friends or allies. The spirit’s success in its vengeance is not assured, only the opportunity to attempt it. After this round, the spirit fades away.   

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