Thursday, February 27, 2014

Monsters: Hybrid Horses Haul Heroes

Nothing says your grain has gotten moldy and there's something wrong with the water quite like medieval bestiaries and heraldry. If your heroes are bored with horses, but not quite ready for hippogriffs and griffons, here are four equine-ish creatures to help out.

Hit Dice: 
Armor Class: 5[14] 
Attacks: 2 claws (1d4+1), 1 bite (1d6) 
Saving Throw: 13 
Special: Rake (2d4) 
Move: 18 (Fly 21) 
Alignment: Neutral 
Number Encountered: 3d4 (herd) 
Challenge Level/XP: 4/120 
An alektrequus has the head, wings, and forelegs of a rooster, and the body of a horse. They can be trained to carry a rider, but they are extremely bad-tempered.

Alektrequus: HD 4; AC 5[14]; Atk 2 claws (1d4+1), 1 bite (1d8); Move 18 (Fly 21); Save 13; AL N; CL/XP 4/120; Special: None.

Hit Dice: 2+1
Armor Class: 7[12]
Attacks: 1 bite (1d6), 2 hooves (1d3)
Saving Throw: 16
Special: None
Move: 15
Alignment: Neutral
Number Encountered: 3d6 (herd)
Challenge Level/XP: 2/30 

The asittern, or ass-bittern, is a hybrid animal with the body of a donkey and the head of a bittern, a water bird. They live in marshes and swamps, and are sometimes domesticated by marsh dwellers as beasts of burden. They are stubborn and bad-tempered. The hippittern is a larger breed of the same creature.

Asbittern: HD 2+1; AC 7[12]; Atk 1 bite (1d6), 2 hooves (1d3); Move 15; Save 16; AL N; CL/XP 2/30; Special: None.

Hippittern: HD 3+1; AC 7[12]; Atk 1 bite (1d8), 2 hooves (1d3); Move 18; Save 14; AL N; CL/XP 3/60; Special: None.


Hit Dice: 3+1
Armor Class: 6[13]
Attacks: 1 bite (1d2), 2 hooves (1d3)
Saving Throw: 14
Special: Rake (2d4)
Move: 18 (Fly 18)
Alignment: Neutral
Number Encountered: 1d4 (herd)
Challenge Level/XP: 3/60
A hippalectryon has the foreparts of a horse, and the wings and hindquarters of a giant rooster. They are can be trained to carry a rider. All hippalectryon are male and reproduce by breeding with other equine species (including alektrequus, asitterns, hippitterns, hippogriffs, horses, pegasi, and unicorns). If a hippalectryon hits with its two hoof attacks, it can leap into the air and attack with the claws and spurs on its hind legs, inflicting 2d4 points of damage.

Hippalectryon: HD 3+1; AC 6[13]; Atk 1 bite (1d2), 2 hooves (1d3); Move 18 (Fly 18); Save 14; AL N; CL/XP 3/60; Special: rake (2d4).

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